A custom ROP developed using HDK with genericity (using template classes), prototype currently supports RenderMan (3Delight), Arnold and Maxwell.
Used on the production of Happy Feet 2, this SWIG based project provides a Pythonic interface to the RIB client C-API library with full support for binary and compressed RIB stream.
Crowd instancing using OpenGL hardware acceleration, any math node in coral can be plugged in for new behaviors.
Visualize complex shaders with GLSL code without having to write a any c++ node, just point the Shader node at the shader files and have your attributes and uniforms work with coral as native data types.
Use Coral inside Autodesk Maya with the provided plugin or integrate it in your own software using the C++ or python APIs.
Coral-pipeline is a set of plugin for Coral which enables pipeline operations to be chained together by artists. This allows TDs to come up with new nodes that scale efficiently and integrate their database and farm-management software of choice.